Tag: Deck 3

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  • Quarter Clusters

    The quarter clusters each have five rooms. Each room has two bunks, both of which are used by a different person during each 12 hour shift, for a total of four crew members in a given room. This practice of sharing bunks, known as "hot-bedding," helps …

  • Hangar Bay

    The FarStar's landing bay is two levels high and fills nearly half of the ship's interior. It is lined with a meter-thick blast wall, insulating other portions of the ship from fire or crash incidents which may occur int he bay. There is a thick blast …

  • Command Center

    The Command Center (or Cee-Cee for short) is the core of operations aboard the FarStar. It is a crowded, two-leveled room filled with computers, read-out screens, technicians, droids, and an impressive elongaged transparisteel viewport which faces …

  • Lifeboat

    Each of the FarStar's lifeboats has three weeks' worth of air, food, and water(enough for the listed number of beings). Survival gear includes four hunting blasters, four survival tents, glow rods, medpacs, comlinks, flares, and a subspace emergency …

  • FarStar Deck 3

    Deck 3 is home to: * [[Deck 3 Engineering]] * Three [[Quarter Clusters | Quarter Clusters]] * The [[Sick Bay]] * Four [[Officer's Quarters]] * The [[Pilot Ready Room]] * The Lower portion of the [[Hangar Bay | Hangar Bay]] * The [[Officer's …

  • Auxiliary Override Control

    The auxiliary override control is an emergency override station and serves as a remote headquarters in case part of engineering or the command center is disabled. The computers here can be programmed to reroute control of various ship systems to this post …

  • Sick Bay

    The sick bay is one of the best-lit locations aboard the FarStar, with ample heating and warm foot to boot. The surgical and medical stations are maintained by Doctor Akanseh, his assistants and the three 2-1B medical droids. Three medical personnel can …

  • Officer's Quarters

    The four officer's quarters are slightly larger than the standard crew quarters, but are otherwise pretty similar. Each officer has two bunks, but they are not double-shifted, so each officer has a private sleeping space. The rooms have a small closet, …

  • Pilot Ready Room

    All on-duty pilots are ordered to remain in the ready room when not on the main flight deck. This room has several chairs, a holographic projector, and several clear "tracking screens" for displaying vital information, showing battle tactics, and posting …

  • Officer's Lounge

    The officer's lounge is little more than a converted storage bay that has been given over to the officers. Standard crew members are also allowed in this room, but it is understood that the officers are entitled to pull rank and ask all non-officers to …

  • Tactics Room

    The tactics room is a central strategy and meeting room for the FarStar. There are two posts for off-duty personnel as well as a single R3 astromech droid. The room is filled with clear plastex sheets which display tactical and strategic information, as …

  • Recycling Center

    The recycling center is responsible for air, water, and waste recovery; this is an essential task to extend the FarStar's operating range. There are two technicians here part-time for maintenance and minor adjustments; since this machinery is pretty …

  • Science Lab A

    Science Lab A has a single full-time scientist and two part-time lab assistants. This lab has zoological, botanical, and xenobiological workstations, with stasis-sealed sample cages, examination and dissection stations, and analysis sensors and computers. …

  • Science Lab B

    Science Lab B has a full-time scientist as well as two part-time assistants. This lab has geological, atmospheric, meteorological, oceanographic, and chemical analysis workstations, with sample cages and detailed scanners. This lab's scanners can …

  • Emergency Repair Station

    The emergency repair station is routed into the computer control deck and the command center and is designed to keep the FarStar operational even in the event of critical damage. This station reroutes energy and computer links to different stations aboard …

  • Main Docking Airlock

    he main docking airlock runs nearly the entire length of the landing bay and is used for docking with the Aegis combat shuttle and any large vessels the FarStar encounters. The airlock is also mounted with a magnetic field projector in case the doors are …

  • Communications Room

    The communications room contains the main communication arrays and computers, including the non-external portions of the comm array and subspace tranceiver. There is a communications technician here at all times, with an additional tech reporting during …