STAR WARS: The DarkStryder Campaign
Murgh "Gammer" Firdaz
Old Soccorran Scout
- DEXTERITY 2D+2 Blaster 4D, Melee Combat 3D+2, Vehicle Blasters 3D+2
- KNOWLEDGE 4D Alien Species 4D+2, Planetary Systems 4D+1, Survival 5D
- MECHANICAL 3D Astrogation 4D+2, Beast Riding 4D, Repulsorlift Operation 5D
- PERCEPTION 2D Search 3D, Search: Tracking 6D, Sneak 3D
- STRENGTH 3D
- TECHNICAL 3D+1 First Aid 4D+1, Repulsorlift Repair 5D
Force Points: 1
Character Points: 5
Equipment: Blaster Pistol (4D), bottle of Socorran raava, breath mask, knife (STR +1D), macrobinoculars, medpac, protective goggles
“Gammer” Firdaaz is an ancient Socorran (a Human race) scout who has seen better days. His leathery black skin contrasts with the white hair atop his head, and a gold hoop earring adorns his left ear. He’s an experienced scout who still has much of the skills and know-how which once kept him alive on rugged, unexplored planets. He feels his tracking and other scout skills can help the FarStar crew explore those uncharted planets they discover within the Kathol sector.
Of course, Gammer has his own motivations for signing aboard the FarStar. He’s interested in seeing as much as he can of the unexplored galaxy before he dies. If he does die, he’ll be nicely preserved – half the time he’s drunk. If there’s a glass of alcohol to be found, he’ll sniff it out. If he’s not drunk, Gammer’s grumpy and arrogant, unwilling to follow orders or perform his duties without being promised some kind of incentive. He gets awfully weary with ship=board life, and is happiest when his feet are on solid ground – preferably on some new planet he can roam and explore.
Gammer’s the kind of person who believes he knows best, and he always makes his feelings known. His way of doing things is always the best, and if anyone tries something any other way and fails, Gammer doesn’t hesitate to berate them with a grumpy old “I told you so.” Even though he’s not part of the FarStar’s command crew, nobody’s really told him. Gammer acts as if he’s the captain sometimes, something which doesn’t usually agree with Captain Ciro or First Officer Adrimetrum. However, Gammer has found his own little group of misfits who also enjoy indulging in intoxicants. They often hide in some forgotten corner of the ship whenever anyone finds or smuggles some alcohol aboard. Although he’s an experienced scout, Gammer allows his vices to get the better of him – a trait that may cost him his life or perhaps someone else’s.